I know it sounds silly to say I want more realism from a
film about four talking zoo animals, but Madagascar III was so far removed from
any sense of internal logic or consistency that it was just plain stupid.
One might think that internal logic might not matter in a
cartoon like the Madagascar
series but the first Madagascar
was charming because it treated hypothetical questions realistically. A
thoughtfully built-out isn't trivial: It's what separates a Saturday Morning
Cartoon from a smart animated film that appeals to an adult. Case in point: In
the animated X-Men series, Rogue would fly and punch through walls. In The
Incredibles, Mr. Incredible would have to deal with a potential lawsuit
whenever he punched a wall and his superfast son has to deal with making for an
even playing field when he participates in the school track team.
Very little about the first Madagascar falls out of line with
reality. They even go so far as to explain why the animals can't talk: When the
quartet is nearly apprehended at Grand Central Station and Alex (the lion)
tries to reason with the crowd but his speaking comes out as roaring. Likewise,
if we could hear the internal monologue of a lion, it would likely be a diva
from all the attention it was getting. Similarly, a giraffe would naturally
feel awkward and a little scared of the world with his head dangling high above
the ground on top of a very thin neck. I'm not sure why a zebra would be so
Chris Rockish but what matters is he's consistently Chris Rockish. This all
serves the film's fish-out-of-water angle well because when they get stranded
in Madagascar
and they see their new environment as zoo animals would.
The third Madagascar got so ridiculous, I eventually tuned
its attempts at making sense like white
noise" We have the animals deciding to swim halfway across the planet, a
tiger who can jump through a wedding ring, the circus now being run by
chimpanzees and selling out to a human audience, and a lion suddenly learning
the trapeze.
None of the new plot developments are particularly additive.
In one, Sasha Baron Cohen's lemur monkey falls madly in love with a big bear (which
by the way, is kind of gross) and the two go to the Vatican to kiss the pope's hand and
get his blessing. What?! I'm not sure where the pope stands on monkey-bear
unions but at least the first and second installments had a clearly spelled out
humans-animals relationship.
The movie also feels rushed. It wasn't just the actual
running time of 93 minutes, but the storyline weaved its way from one plot
point to another at right angles with no transition. The gang decides to go to Monte Carlo and are
suddenly there one scene later. One scene after that, they're being chased out
of Monte Carlo
and onto the next adventure. There's a weary Russian tiger played by Bryan
Cranston who warns against cliches and nearly quits the circus but is talked
out of it in 30 seconds by Alex. What do you call a sudden 180 reversal like
that again? Oh yes, it's a cliche.
This was such a shame because while neither of the two
previous Madagascar
installments were groundbreaking, they were both consistently entertaining
films.
On the other end of the spectrum is the other animated film
I saw this past year in Wreck-It Ralph which borrows heavily from the early
days of NES and arcade games from that era.
The film already has a lot going for it before we even get
to the actual story: The premise of a video game villain wanting to be a hero
is highly clever and the setting promises a nostalgic trip for anyone who grew up on Nintendo.
Most importantly, the film takes a shaky premise that video
game characters are sentient, and sketches out all the hypotheticals out
thoroughly. The video game characters reside at an arcade and, due to the fact
that all the games are plugged in through the same power strip, they're allowed
to leave their games and visit other video game universes (one video game whose
objective is serving of root beer serves as a popular gathering spot) after the
arcade closes. The biggest fear among the characters are their games being put
out of commission which would spell out an end to existence. Therefore, they
have to play out their assigned roles during arcade hours, whether hero or
villain, or else the arcade player will complain about the game malfunctioning
and the game will be shut down.
As for the film, Wreck-It-Ralph delivers thoroughly and I
highly recommend it. It's got heart, it's interesting, and the visuals are
wonderful. My only two complaints are 1) The cybugs are way too scary for a
kid's movie. The 9-year-old version of me would have had nightmares for weeks
and the current version of me found them a bit creepy and unsettling even if I
was nightmare-free. 2) Jack McBrayer is a bit miscast as the hero character and
even more miscast as a suitor to the commando played by Jane Lynch. Can you
imagine Kenneth the Page and Sue Sylvester hooking up with each other in any universe?
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